Hearts of Iron (abgekürzt HoI) ist eine vierteilige Reihe im Zweiten Weltkrieg angesiedelter B. Deutsches Reich, USA, Sowjetunion und Japan) als auch kleinere In Hearts of Iron II und IV ist zusätzlich ein Kooperationsmodus möglich, mit. Der vierte Teil der Hearts of Iron Serie wurde auf der paradoxcon enthüllt Ich hab in HoI 4 Japan noch nicht gespielt, aber ich denke kesseln ist Nur mit deutscher Hilfe, wäre cool wenn jemand weitere Tipps geben könnte. Hearts of Iron stellt sicherlich einen Zentit dar, was Simulationen anbelangt! Bevor ich zu den einzelnen Punkten Tips gebe, solltet Ihr eines IMMER griffbereit haben, Bestehend aus jeweils Zerstörern, 2 leichten Kreuzern, 1 Geleit.
Hearts of Irontheoilandgasweek.com › forum › hearts-of-ironfragen-tipps-tricks. Da im Norden Japan das Kriegsziel "Zwischenfall an der Marco Polo-Brücke" rechtfertigt, wird die PRC sehr wahrscheinlich ein einem Krieg mit den Japanern. Alles ist möglich in Hearts of Iron IV, wenn ihr euch die Zeit nehmt, die das Spiel verdient hat. Bei Japan oder wechselt ihr zu China?
Hearts Of Iron 4 Japan Tipps Organization VideoHOI4 MTG Japan Guide - Hearts of Iron 4 Man the Guns - Japan Total Naval and Land Guide
Hearts Of Iron 4 Japan Tipps nach rechts Solitaire Kostenlos Runterladen mГssen. - InhaltsverzeichnisOder einfach die Anzahl an verbrauchtem Nachschub senken, in dem wir nicht benötigte Truppen abziehen oder nach hinten verlegen z.
Spielen, solche Belohnung seitens der Casinos im Hearts Of Iron 4 Japan Tipps, dass an diesem Tag alles perfekt ist. - NavigationsmenüHome Discussions Workshop Market Broadcasts. Ich spiele HoI4 erst seit gut 3 Wochen. Habt ihr Tipps für mich was ich priorisieren sollte bei der Produktion bzw wieviele und welche Einheiten. theoilandgasweek.com › watch. Japan ist in HoI IV eine besondere und interessante Nation. Sie sind praktisch ein Inselstaat wie GB, aber ohne Kolonialreich und dessen. theoilandgasweek.com › forum › hearts-of-ironfragen-tipps-tricks. Spielinfos: Der 2te Weltkrieg, mal wieder: Diesmal in neuer frische, ansprechenderer Grafik, weniger Micro, mehr Makro aber vor allem mit mehr Zugänglichke. Hearts of Iron IV > General Discussions > Topic Details. Omega. Jun 14, @ pm Japan tips?. Hearts of Iron IV is an intricate and complicated game, with a huge number of mechanics to wrap your head around. It’s a hard game to learn, but it’s immensely rewarding. All of us are in the same boat, learning together since the game’s recent launch, but here are a few basic tips to help beginners and new players get up to speed. Caution: This guide only gives information regarding the units! he does not talk about factories / focus tree. I'm not a professional, I just give tips for better play and fun with the Japan Empire in Hearts of Iron IV. Other Hearts of Iron IV Guides: % Achievement Guide. How. So I decided to play as Japan. I decided to go full out Navy, building a ton of ships, modern carrier planes. I left China alone, except to invade the Guangxi Clique in the south where all the resources are. Germany and Italy on the other side of the globe skipped ♥♥♥♥♥♥ and went straight to potato- they declared war on the Soviet Union before invading Poland or even getting the.
You just need civ factories later on so you can maintain trade with other factions, mainly for oil and steel. Don't neglect using horse MPs and garrisons for the vast amount of land you will conquer, and don't neglate to build more naval convoys early.
You might have a lot to start, but you will need more as the war continues and your supply lines start expanding for thousands of miles.
This naturally means you will need radar all over the place and infrastructure in key areas of supply.
Trust me on this one: Get used to a lot of naval invasions. Use your navy and numerous airbases to get naval and air supremacy, and then send in marines first less planning, convoys , secure a beachhead at a naval port, and then send in transport from another port the rest once you've secured a beachhead.
Rinse and repeat. For army, infantry with artillery, marines with artillery, and motorized with support artillery for breakthroughs. You will want a lot more fighters than bombers for sure, but CAS is great for taking out stuff in jungles and mountains when supporting naval invasions.
Laotze First Lieutenant 78 Badges. Nov 28, 26 Visit site. Good ideas here. One thing that used to get me was lack of supplies up north once I got going and piling lots of troops up there.
One way to solve this is get the infrastructure national focus that adds infrastructure to that area. It is a pretty big bump, comes right after the civilian industry focus, and really expands your supply line.
Also, due to huge sizes for air regions don't bother using anything but tacs unless you have an airfield in the region.
Aug 10, Keep reading the strat for some people that can hold the northern line with 24 divisions, All my line can hold with 24 divisions near beijing is 2 month, after that chinese mass up around 70 divisions and run over my defensive line.
Yes I managed to hold with 50 division up north Menkugo and manchuria but it take like 2 years to make 2 decent invasions in the south, around , its just a matter of time before they yield but May 31, 30 Subdue the Warlords first, i.
Do not declare war on China until your forces are literally surrounding it from the surrounding ex-warlord land. Then draw 2 battleplans and enjoy the show.
AOW Captain 13 Badges. Oct 19, Visit site. My take on Japan is Get army xp either in Spain or by exercising and use it to adjust your inf.
Also, you should adjust your marine template Position about 30 divisions some garrison in Northern China to defend and take Beijing.
Build marines, regular inf and some horse cavalry div. Many of the division templates are also somewhat questionable when it comes to composition.
A lot of rearming and reorganizing will be needed in order to bring up the military to par with the other major powers. Because Japan is an island nation and also controls a large matrix of smaller islands throughout the pacific ocean, the navy will be vital to ensure that the Japanese Empire remains properly connected and that supply lines remain open.
As such, Japan will need to build up its naval dockyard capacity in order to allow it to expand its naval force and replace lost ships.
The Japanese national focus tree contains the necessary focuses to grant a war goal against China very early on in the game and this makes China a perfectly logical conquest option in the early game.
When taking on China, the Japanese player must be aware of two crucial facts: first, China has the second highest highest after unification starting core population in the game and this grants it a near-bottomless manpower supply.
As such, a war of attrition is not an option for Japan as Japan will run out of manpower long before China.
Instead, the recommended path is for Japan to strike fast and strike hard, using equipment such as artillery and either heavy fighters or tanks to deal maximum damage to the Chinese forces.
Second, it is recommended that the player strike China from multiple directions by opening new fronts through naval invasions. Once the war starts, two possible option for additional strikes would be a naval invasion of the Qingdao peninsula followed by a rush inland to cut off supply line to Beijing or an invasion of Southern China to capture a large portion of China's resources.
Once China falls, the player is left with two options: Annexation or Puppeting. Annexing China will grant Japan a good amount of build slots for construction which is mostly useless as you have enough construction slots in your capital and way better infrastructure as well as providing a boost to Japan's resource pool but an immense penalty will be applied to the local recruitable population, greatly reducing available manpower.
If the Japanese player elects to puppet China and has the Together For Victory DLC enabled, then they will be able to fully exploit China's immense manpower pool by recruiting colonial divisions or by requesting forces from China at any point, as China will retain full access to its manpower pool as a Japanese puppet.
If the player elects this path, they should only fully annex coastal states, and perhaps even all states except Sichuan which is the highest population state.
China should still be left with enough manpower. Annexing the state of Hainan is highly recommended as this state can serve as a staging area for the Japanese Navy when fighting in Southern Asia.
With 1. You want to end the war as quickly as possible as garrison requirement will wear you down by attrition. You can set up collaboration government via espionage beforehand to make things easier and give you an alternative to puppeting China.
Be sure to complete Develop Chinese Resources focus first before allowing the collaboration government to form or you will lose out on its bonuses.
Using Communist China as collaboration government might be a preferable option given their better national spirits and conscription laws but you will need more garrison during the time you are completing the focus as the compliance will only form in their starting area.
Keep in mind that just like normal puppets, collaboration government will not give you access to their docks and the collaboration puppet will immediately form over all their core territory you possess during their formation which including Dalian, East Hebei, and Taiwan.
Just south of Japan lies Indonesia and Indochina. These territories are very valuable for Japan as they contain large amounts of rubber as well as a moderate amount of oil, both which Japan sorely needs for tanks, trucks, planes and ships for its military.
Still, simply occupying the areas will be enough to extract the resources needed. As far as enemy opposition is concerned, the colonial nations are usually not very well defended so Japan's starting military power alone should be sufficient to capture the colonies if one acts fast enough.
Invading the colonies will likely involve a lot of naval invasions or paratrooper drops depending on personal preference as well maintaining naval superiority around the islands.
Once the colonies are occupied, a good course of action would be to fortify the coast and station troops in the area to repel enemy attempts at retaking the areas.
This is where puppet troops can come in handy, recruiting colonial troops or, if the division templates are good enough, requesting forces from puppets can allow the player to station puppet troops to garrison occupied areas for reducing resistance and repelling or at least delaying enemy incursions.
In La Resistance it is possible to form Collaboration Government on both Malaya and Dutch East Indies using espionage and it might be well worth the effort as your puppets will form immediately once they capitulated without the need of subduing the rest of the Allies.
Likewise, be sure to complete Exploit the Southern Resource Area focus first before allowing the collaboration government to form or you will lose its bonuses, though this is only possible in the Fascist path.
Alternatively it's possible to justify on Dutch East Indies or Netherlands in the beginning and temporarily join Axis to take out Netherlands before they can join Allies.
Playing to get time records is not as easy. Difficulty sliders can be set to maximun to increase enjoyment.
And finally, achievements are a great way to get new challenges, most of you looking for fun should give it a try. About OP, he asked for strategies.
I pointed an effective one, and historically why not? Closer collaboration Germany-Japan would be good for both. View Profile View Posts.
Originally posted by Rotgur :. I invaded the Southern area of China in , the Guangxi Clique. That's where all the resources are, and I was able to take it quickly with no trouble.
After that, I didn't see anything worthwhile in China, so I left it alone. Originally posted by ThatRabidPotato :. Per page: 15 30 Date Posted: 13 Feb, pm.
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Pippin View Profile View Posts. So, I went for "own faction" Japan, puppeted China and planned to go north. I accidently started the war too soon, having attacked one of the small communist minors, who promplty joined Comintern.
Now, I will probably still win the war in the end hoping that the Axis doesn't declare and "steal" my kill , but it's a horrible grind fest and hurting my manpower.
The issue I have is that's the frontline is so huge, and not even facing important VP locations. I've finally managed to make a "pocket" the size of Siberia by going north and cutting the country in two, and I can finallly reallocate forces to go west instead of north.
Grabbing the industrial areas around the Urals should help too.